The video game industry is the industry involved in the development, marketing, and monetization of video games. It encompasses dozens of work disciplines and its components employ thousands of people around the world.
The video game industry has gone from being a focused market to being generalized in recent years. As of July 2018, video games generated sales worth US$134.9 billion per year worldwide. In the US, it grossed about $9.5 billion in 2007, $11.7 billion in 2008 and $25.1 billion in 2010, according to the ESA's annual report. What was unthinkable a few years ago is now unimaginable to live a life without video games
Modern personal computers owe many advances and innovations to the gaming industry: sound cards, graphics cards and 3D graphics accelerators, faster CPUs, and dedicated coprocessors like PhysX are some of the more notable improvements. Sound cards, for example, were originally developed to add digital-quality sound to games and were only later enhanced for the music industry. Graphics cards were originally developed to provide more screen colors, and later to support graphical user interfaces (GUIs) and games. This drove the need for higher resolutions and 3D acceleration and so it positively affects architecture, since technological advancement in this field of visualizations makes current renders look almost real.
At Cosmosivicsa we think that this is going to increase year after year and that we do not know where its limit is. Can you imagine the stadiums of the future with video games? We are convinced that they will not belong in coming and that is why we are in talks with some countries to be able to develop one. We challenge you to play the next game together in our stadium, would you dare?